Until the spell ends, ice rimes your body, and you gain the following benefits:
- You are Immune to Ice damage and have Resistance to Water damage.
- You can move across Difficult Terrain created by ice or snow without spending extra movement.
- The ground in a 4m radius around you is icy and is Difficult Terrain for creatures other than you. The radius moves with you.
- You can use your bonus action to create a 6m cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a
Constitution saving throw, taking 2d6 Ice damage. A creature that fails its save against this effect has its speed halved until the start of your next turn.
During this spell's duration, you can toggle this effect on and off as an action. You can only have the effect of one Investiture spell at a time. Casting another one ends the effect of the current one.